Commit 44075713 by BellCodeEditor

save project

parent dde1f11a
Showing with 48 additions and 6 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -10,20 +10,61 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
pygame.display.set_caption("悟空酷跑")
y = 400
t = 30
jumpstate = "running"
zhangaiwu = [stone,cacti,bush]
obstacle = random.choice(zhangaiwu)
rect = obstacle.get_rect()
rect.x=1000
rect.y = 500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpstate == "running":
if event.key == locals.K_SPACE:
jumpstate = "up"
if jumpstate == "up":
if t > 0:
y-=t
t-=2
else:
jumpstate = "down"
if jumpstate == "down":
if t <= 30:
y+=t
t+=2
else:
jumpstate = "running"
t = 30
wukong = hero[index]
if jumpstate == "running":
index+=1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
zhangaiwu = [stone,cacti,bush]
obstacle = random.choice(zhangaiwu)
rect = obstacle.get_rect()
rect.x=1000
rect.y = 500-rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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