Commit 419bac80 by BellCodeEditor

save project

parent fbbe75c0
Showing with 50 additions and 17 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
from random import *
#----------------------------------
#----------------------------------
pygame.init() # 初始化 pygame.init() # 初始化
class Spr(pygame.sprite.Sprite):
def __init__(self,i1,i2,i3):
super().__init__()
self.i = choice([i1,i2,i3])
self.rect = self.i.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
#----------------------------------
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1145, 600)) screen = pygame.display.set_mode((1145, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
#----------------------------------
pygame.display.set_caption("Braised Intestines in Brown Sauce")#-"感人故事:我保留了一部分寒假作业"- pygame.display.set_caption("Braised Intestines in Brown Sauce")#-"感人故事:我保留了一部分寒假作业"-
#----------------------------------
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png')# 路 road = pygame.image.load('road.png')# 路
#----------------------------------
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
#----------------------------------
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png'),] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png'),]
stone_x = 1000 #----------------------------------
#---------------------
obstacle = random.choice([bush,stone,cacti]) obs = Spr(bush,cacti,stone)
rest = obstacle.get_rect() road_x = 0
rest.x = 1000 bg_x = 0
rest.y = 500 - rest.height
index = 0 index = 0
#--------------------- #---------------------
y = 400 y = 400
...@@ -42,19 +59,24 @@ while True: ...@@ -42,19 +59,24 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN and jump_ == "run": if event.type == locals.KEYDOWN and jump_ == "run":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
pygame.display.set_caption("我保留了一部分九转大肠") pygame.display.set_caption(choice(["俞涛保留了一部分九转大肠的鲜味","感人故事:我保留了一部分寒假作业","压缩毛巾","任何答辩终将原地爆炸","YATM又TM的死机了","极速地球2","假酒害人","逃离物锂卷","距离唱跳还有2.5年",choice(["船新升级中.","船新升级中..","船新升级中..."])]))
jump_ = "up" jump_ = "up"
#----------------------------------
if jump_ == "up": if jump_ == "up":
if speed_y>0: #----------------------------------
if speed_y > 0:
y-=speed_y y-=speed_y
speed_y-=2 speed_y -= 1.5
#----------------------------------
else: else:
jump_ = "down" jump_ = "down"
#----------------------------------
else: else:
#----------------------------------
if speed_y <= 30: if speed_y <= 30:
y+=speed_y y+=speed_y
speed_y+=2 speed_y += 1.5
#----------------------------------
else: else:
y=400 y=400
speed_y = 30 speed_y = 30
...@@ -65,8 +87,14 @@ while True: ...@@ -65,8 +87,14 @@ while True:
# 将背景图画上去 # 将背景图画上去
#------------------------------- #-------------------------------
screen.blit(background, (0, 0)) bg_x -= 2
screen.blit(road, (0, 500)) if bg_x <= -1000:
bg_x=0
screen.blit(background, (bg_x, 0))
road_x -= 10
if road_x <= -1000:
road_x=0
screen.blit(road, (road_x, 500))
#-------------------------------跑步 #-------------------------------跑步
if jump_ == "run": if jump_ == "run":
screen.blit(hero[index], (150, 400)) screen.blit(hero[index], (150, 400))
...@@ -74,8 +102,13 @@ while True: ...@@ -74,8 +102,13 @@ while True:
else: else:
screen.blit(hero[index], (150, y)) screen.blit(hero[index], (150, y))
#------------------------------- #-------------------------------
rest.x -= 15
screen.blit(obstacle, (rest.x,rest.y)) #-------------------------------
if obs.rect.x <= 0-obs.rect.height:
obs.rect.x=1000
obs = Spr(bush,cacti,stone)
obs.rect.x -= 10
screen.blit(obs.i, (obs.rect.x,obs.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
......
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