Commit 3f9edd53 by BellCodeEditor

save project

parent 022ec8df
Showing with 47 additions and 3 deletions
...@@ -11,19 +11,62 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,19 +11,62 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0 index = 0
jumpstate = 'runing'
y = 400
t = 30
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if jumpstate == 'runing'
if event.key == locals.K_SPACE:
jumpstate = 'up'
if jumpstate == 'up':
if y > 150:
y -= t
t -= 2
else:
jumpstate = 'down'
if jumpstate == 'down':
if y < 400:
y += t
t += 2
else:
jumpstate = 'runing'
t = 30
wukong = hero[index]
if jumpstate == 'runing'
index += 1
if index == 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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