Commit 394f2a87 by BellCodeEditor

save project

parent e946773e
Showing with 32 additions and 12 deletions
import pygame
import random
from pygame import locals
pygame.init() # 初始化
......@@ -11,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero1 = pygame.image.load('hero1.png')
hero2 = pygame.image.load('hero2.png')
hero3 = pygame.image.load('hero3.png')
......@@ -21,33 +22,51 @@ hero = [hero1,hero2,hero3,hero4,hero5]
index = 0
y=400
jumpstate="running"
t=30
obs=[stone,cacti,bush]
obstacle=random.choice(obs)
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpstate="up"
if jumpstate=="running":
if event.key == locals.K_SPACE:
jumpstate="up"
if jumpstate=="up":
if y>=150:
y-=5
if t >0:
y-=t
t-=2
else:
jumpstate="down"
if jumpstate=="down":
if y<=400:
y+=5
if t<=30:
y+=t
t+=2
else:
jumpstate=="running"
jumpstate="running"
t=30
wukong=hero[index]
index+=1
if index>=5:
index=0
if jumpstate=="running":
index+=1
if index>=5:
index=0
rect.x-=10
if rect.x<0:
rect.x=1000
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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