Commit 394f2a87 by BellCodeEditor

save project

parent e946773e
Showing with 32 additions and 12 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -11,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero1 = pygame.image.load('hero1.png') hero1 = pygame.image.load('hero1.png')
hero2 = pygame.image.load('hero2.png') hero2 = pygame.image.load('hero2.png')
hero3 = pygame.image.load('hero3.png') hero3 = pygame.image.load('hero3.png')
...@@ -21,33 +22,51 @@ hero = [hero1,hero2,hero3,hero4,hero5] ...@@ -21,33 +22,51 @@ hero = [hero1,hero2,hero3,hero4,hero5]
index = 0 index = 0
y=400 y=400
jumpstate="running" jumpstate="running"
t=30
obs=[stone,cacti,bush]
obstacle=random.choice(obs)
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpstate=="running":
jumpstate="up" if event.key == locals.K_SPACE:
jumpstate="up"
if jumpstate=="up": if jumpstate=="up":
if y>=150: if t >0:
y-=5 y-=t
t-=2
else: else:
jumpstate="down" jumpstate="down"
if jumpstate=="down": if jumpstate=="down":
if y<=400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpstate=="running" jumpstate="running"
t=30
wukong=hero[index] wukong=hero[index]
index+=1 if jumpstate=="running":
if index>=5: index+=1
index=0 if index>=5:
index=0
rect.x-=10
if rect.x<0:
rect.x=1000
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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