Commit 3921b73e by BellCodeEditor

save project

parent 022ec8df
Showing with 113 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空酷跑")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') font=pygame.font.Font("STKAITI.TTF",18)
index = 0 hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
a = 0
jump="runing"
y=400
t=30
block_list=pygame.sprite.Group()
road_x=0
bg_x=0
time=0
gameover1=True
score=0
speed=8
music_1=pygame.mixer.Sound("score.wav")
old_score=0
with open("score.txt","r",encoding="utf-8") as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
three=record["第3名"]
while True: while True:
speed=8+score//3
if score>old_score:
music_1.play()
old_score=score
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if jump=="runing":
if event.key == locals.K_SPACE:
jump="up"
wukong=Player(hero[a])
if jump=="runing":
a+=1
if a>4:
a=0
if gameover1==True:
if jump=="up":
if t>0:
y-=t
wukong.rect.y=y
t-=2
else:
jump="down"
if jump=="down":
if t<=30:
y+=t
wukong.rect.y=y
t+=2
else:
jump="runing"
t=30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) bg_x-=1
screen.blit(road, (0, 500)) if bg_x<-1000:
screen.blit(hero, (150, 400)) bg_x=0
screen.blit(background, (bg_x, 0))
road_x-=speed
if road_x<-1000:
road_x=0
screen.blit(road, (road_x,500))
screen.blit(wukong.image, (150, y))
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num > 20:
b=Block(stone,cacti,bush)
block_list.add(b)
for sprite in block_list:
sprite.rect.x-=speed
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
gameover1=False
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
# 刷新画面 # 刷新画面
info="分数:"+str(score)
text=font.render(info,True,(255,255,155))
screen.blit(text,(880,20))
one_1=font.render("第一名:"+str(one),True,(255,255,255))
screen.blit(one_1,(880,40))
two_1=font.render("第二名:"+str(two),True,(255,255,255))
screen.blit(two_1,(880,60))
three_1=font.render("第三名:"+str(three),True,(255,255,255))
screen.blit(three_1,(880,80))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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