Commit 3921b73e by BellCodeEditor

save project

parent 022ec8df
Showing with 117 additions and 12 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空酷跑")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') font=pygame.font.Font("STKAITI.TTF",18)
index = 0 hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
a = 0
jump="runing"
y=400
t=30
block_list=pygame.sprite.Group()
road_x=0
bg_x=0
time=0
gameover1=True
score=0
speed=8
music_1=pygame.mixer.Sound("score.wav")
old_score=0
with open("score.txt","r",encoding="utf-8") as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
three=record["第3名"]
while True: while True:
speed=8+score//3
if score>old_score:
music_1.play()
old_score=score
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if jump=="runing":
if event.key == locals.K_SPACE:
jump="up"
wukong=Player(hero[a])
if jump=="runing":
a+=1
if a>4:
a=0
if gameover1==True:
if jump=="up":
if t>0:
y-=t
wukong.rect.y=y
t-=2
else:
jump="down"
if jump=="down":
if t<=30:
y+=t
wukong.rect.y=y
t+=2
else:
jump="runing"
t=30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) bg_x-=1
screen.blit(road, (0, 500)) if bg_x<-1000:
screen.blit(hero, (150, 400)) bg_x=0
# 刷新画面 screen.blit(background, (bg_x, 0))
pygame.display.update() road_x-=speed
FPS.tick(60) if road_x<-1000:
\ No newline at end of file road_x=0
screen.blit(road, (road_x,500))
screen.blit(wukong.image, (150, y))
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num > 20:
b=Block(stone,cacti,bush)
block_list.add(b)
for sprite in block_list:
sprite.rect.x-=speed
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
gameover1=False
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
# 刷新画面
info="分数:"+str(score)
text=font.render(info,True,(255,255,155))
screen.blit(text,(880,20))
one_1=font.render("第一名:"+str(one),True,(255,255,255))
screen.blit(one_1,(880,40))
two_1=font.render("第二名:"+str(two),True,(255,255,255))
screen.blit(two_1,(880,60))
three_1=font.render("第三名:"+str(three),True,(255,255,255))
screen.blit(three_1,(880,80))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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