Commit 38539d69 by BellCodeEditor

save project

parent 022ec8df
Showing with 61 additions and 8 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1145, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("Braised Intestines in Brown Sauce")#-"感人故事:我保留了一部分寒假作业"-
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png')# 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png'),]
stone_x = 1000
obstacle = random.choice([bush,stone,cacti])
rest = obstacle.get_rest()
rest.x = 1000
rest.y = 500 - rest.height
index = 0
#---------------------
y = 400
speed_y = 30
#---------------------
jump_ = "run"
#---------------------
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN and jump_ == "run":
if event.key == locals.K_SPACE:
pygame.display.set_caption("我保留了一部分九转大肠")
jump_ = "up"
if jump_ == "up":
if speed_y>0:
y-=speed_y
speed_y-=2
else:
jump_ = "down"
else:
if speed_y <= 30:
y+=speed_y
speed_y+=2
else:
y=400
speed_y = 30
jump_ = "run"
pygame.display.set_caption("Braised Intestines in Brown Sauce")
# 将背景图画上去 # 将背景图画上去
#-------------------------------
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) #-------------------------------跑步
if jump_ == "run":
screen.blit(hero[index], (150, 400))
index=(index+1)%5
else:
screen.blit(hero[index], (150, y))
#-------------------------------
rest.x -= 15
screen.blit(obstacle, (rest.x,rest.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file #-------------------------------
\ No newline at end of file
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