Commit 372ececf by BellCodeEditor

auto save

parent 7ccd73d4
Showing with 24 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -18,24 +18,33 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'), ...@@ -18,24 +18,33 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),
index = 0 index = 0
y=400 y=400
jumpstate = 'running' jumpstate = 'running'
t =30
a = random.choice([apple,stone,cacti])
b = a.get_rect()
b.x=1000
b.y=500-b.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpstate == 'running':
jumpstate = 'up' if event.key == locals.K_SPACE:
jumpstate = 'up'
if jumpstate == 'up': if jumpstate == 'up':
if y>150: if t>0:
y-=5 y -= t
t -= 2
else: else:
jumpstate ='down' jumpstate ='down'
if jumpstate == 'down': if jumpstate == 'down':
if y<400: if t <= 30:
y+=5 y+=t
t+=2
else: else:
jumpstate = 'running' jumpstate = 'running'
t = 30
wukong=hero[index] wukong=hero[index]
index+=1 index+=1
if index == 5: if index == 5:
...@@ -45,5 +54,12 @@ while True: ...@@ -45,5 +54,12 @@ while True:
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
if b.x < 0-b.width:
a=random.choice([apple,stone,cacti])
b=a.get_rect()
b.x=1000
b.y=500-b.height
b.x -= 15
screen.blit(a,(b.x,b.y))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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