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Commit 347eb2d5 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 45b3c532
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Showing with 42 additions and 5 deletions
  • my_game.py
my_game.py
View file @ 347eb2d5
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -17,21 +18,56 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
index = 0
a='running'
y=400
t=30
b=random.choice([apple,stone,cacti])
rect=b.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key== locals.K_SPACE:
a='up'
if a=='up':
if t>0:
y-=t
t-=2
else:
a='down'
if a=='down':
if t<=30:
y+=t
t+=2
else:
a='runing'
t=30
wk=hero[index]
index+=1
if index==5:
index=0
if a=='runing':
index+=1
if index==5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wk, (150, 400))
screen.blit(wk, (150, y))
if rect.x<=0-rect.width:
b=random.choice([apple,stone,cacti])
rect=b.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(b,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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