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Commit
32a20abf
authored
3 years ago
by
BellCodeEditor
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my_game.py
my_game.py
View file @
32a20abf
import
random
import
pygame
from
pygame
import
locals
index
=
0
...
...
@@ -13,6 +14,12 @@ cacti = pygame.image.load('cacti.png') # 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
pygame
.
image
.
load
(
'hero1.png'
)
index
=
0
obs
=
[
stone
,
cacti
,
apple
]
obstacle
=
random
.
choice
(
obs
)
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
heros
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
...
...
@@ -35,13 +42,13 @@ while True:
if
t
>
0
:
y
=
y
-
t
t
=
t
-
2
t
=
t
-
1.85
else
:
herostatus
=
"down"
elif
herostatus
==
"down"
:
if
t
<=
30
:
y
=
y
+
t
t
=
t
+
2
t
=
t
+
1.85
else
:
t
=
30
herostatus
=
"running"
...
...
@@ -53,6 +60,15 @@ while True:
index
=
index
+
1
if
index
>
4
:
index
=
0
if
rect
.
x
+
rect
.
width
>
0
:
rect
.
x
=
rect
.
x
-
15
else
:
obs
=
[
stone
,
cacti
,
apple
]
obstacle
=
random
.
choice
(
obs
)
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
25
)
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