Commit 30d4911c by BellCodeEditor

auto save

parent b770f8e8
Showing with 45 additions and 12 deletions
import pygame,random import pygame,random
from pygame import locals from pygame import locals
dis=['别杀怪物,你个海豚!','Null'] dis=['别杀怪物,你个海豚!','Null','按空格跳跃!']
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -11,23 +11,56 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,23 +11,56 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),
index = 0 pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index=0
y=400
jumpState='running'
t=30
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 exit()#退出程序
exit() if event.type==locals.KEYDOWN and jumpState=='running':
if event.key==locals.K_SPACE:
jumpState='up'
if jumpState=='up':
if t>0:
y-=t
t-=2
else:
jumpState='down'
if jumpState=='down':
if t<=30:
y+=t
t+=2
else:
jumpState='running'
t=30
wukong=hero[index] wukong=hero[index]
if jumpState=='running':
index+=1 index+=1
if index>4: if index>4:
index=0 index=0
if rect.x<= -rect.width:
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0} print({"第1名": 0, "第2名": 0, "第3名": 0})
\ No newline at end of file \ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment