Commit 30d4911c by BellCodeEditor

auto save

parent b770f8e8
Showing with 46 additions and 13 deletions
import pygame,random
from pygame import locals
dis=['别杀怪物,你个海豚!','Null']
dis=['别杀怪物,你个海豚!','Null','按空格跳跃!']
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -11,23 +11,56 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index=0
y=400
jumpState='running'
t=30
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
exit()#退出程序
if event.type==locals.KEYDOWN and jumpState=='running':
if event.key==locals.K_SPACE:
jumpState='up'
if jumpState=='up':
if t>0:
y-=t
t-=2
else:
jumpState='down'
if jumpState=='down':
if t<=30:
y+=t
t+=2
else:
jumpState='running'
t=30
wukong=hero[index]
index+=1
if jumpState=='running':
index+=1
if index>4:
index=0
if rect.x<= -rect.width:
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400))
screen.blit(wukong, (150, y))
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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FPS.tick(30)
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{"第1名": 0, "第2名": 0, "第3名": 0}
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print({"第1名": 0, "第2名": 0, "第3名": 0})
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