From 2fb38e04ef89985e1eb0ec51198db526323e7467 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 28 May 2022 10:42:19 +0800
Subject: [PATCH] auto save

---
 my_game.py | 12 ++++++++++--
 1 file changed, 10 insertions(+), 2 deletions(-)

diff --git a/my_game.py b/my_game.py
index 53f76a3..a3c0048 100644
--- a/my_game.py
+++ b/my_game.py
@@ -5,13 +5,18 @@ pygame.init()  # 初始化
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
 FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+pygame.display.set_caption("悟空跑酷")
 # 载入图片
 background = pygame.image.load('bg.png')    # 背景
 road = pygame.image.load('road.png')      # 路
 stone = pygame.image.load('stone.png')      # 石头
 cacti = pygame.image.load('cacti.png')      # 仙人掌
 apple = pygame.image.load('bush.png')      # 灌木丛
-hero = pygame.image.load('hero1.png')
+hero = [pygame.image.load('hero1.png'),
+        pygame.image.load('hero2.png'),
+        pygame.image.load('hero3.png'),
+        pygame.image.load('hero4.png'),  
+        pygame.image.load('hero5.png')]
 index = 0 
 
 while True:
@@ -19,7 +24,10 @@ while True:
         if event.type == locals.QUIT:
             # 接收到退出事件后退出程序
             exit()
-
+    wukong=hero[index]
+    index+=1
+    if index==5:
+        index=0
     # 将背景图画上去
     screen.blit(background, (0, 0))
     screen.blit(road, (0, 500))
--
libgit2 0.25.0