Commit 2d25e085 by BellCodeEditor

auto save

parent a3a78a12
Showing with 138 additions and 3 deletions
import pygame
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpState = "runing"
y = 400
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳
if y > 150:
y -= 5
else:
jumpState = "down"
if jumpState == "down": # 起跳
if y < 400:
y += 5
else:
jumpState = "runing"
wukong = hero[index]
index += 1
if index == 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
import pygame
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpState = "runing"
y = 400
t = 30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t = 30
wukong = hero[index]
if jumpState == "runing":
index += 1
if index == 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
...@@ -17,7 +17,9 @@ hero = [pygame.image.load('hero1.png'), ...@@ -17,7 +17,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
y = 400
index = 0 index = 0
jumpState = "running"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -25,6 +27,20 @@ while True: ...@@ -25,6 +27,20 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if y > 150:
y -= 5
else:
jumpState = "down"
if jumpState == "down":
if y < 400:
y += 5
else:
jumpState = "running"
wukong = hero[index] wukong = hero[index]
index+=1 index+=1
if index == 5: if index == 5:
...@@ -33,7 +49,7 @@ while True: ...@@ -33,7 +49,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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