Commit 2c9debc9 by BellCodeEditor

save project

parent d032328f
Showing with 22 additions and 2 deletions
...@@ -18,13 +18,33 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,13 +18,33 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400
state = "running"
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if state=="running":
if event.key==locals.K_SPACE:
state="up"
if state=="up":
if t>0:
y-=t
t-=2
else:
state="down"
if state=="down":
if t<=30:
y+=t
t+=2
else:
state="running"
t=30
wukong=hero[index] wukong=hero[index]
if state=="running":
index+=1 index+=1
if index==5: if index==5:
index=0 index=0
...@@ -33,7 +53,7 @@ while True: ...@@ -33,7 +53,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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