Commit 29aa17c6 by BellCodeEditor

auto save

parent 76591b8c
Showing with 12 additions and 57 deletions
import pygame
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpState = "running"
y = 400
JUMPLEN = 30
jump = JUMPLEN
pygame.init()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
WIDTH = 1000
HEIGHT = 600
pygame.display.set_mode((WIDTH,HEIGHT))
FPS = pygame.time.Clock()
if jumpState == "running":
index += 1
else:
index = 1
if jumpState == "up":
if jump > 0:
y -= jump
jump -= 2
print("up",jump)
else:
jumpState = "down"
if jumpState == "down":
if jump <= JUMPLEN-2:
y += jump
jump += 2
print("down",jump)
else:
jumpState = "running"
wukong = hero[index%len(hero)]
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
bg = pygame.image.load("bg.png")
road = pygame.image.load("road.png")
stone = pygame.image.load("stone.png")
cacti = pygame.image.load("cacti.png")
bush = pygame.image.load("bush.png")
hero = pygame.image.load("hero1.png")
\ No newline at end of file
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