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Commit
29a68ebf
authored
Mar 06, 2021
by
BellCodeEditor
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parent
dab0c14e
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2 changed files
with
131 additions
and
2 deletions
lll.py
my_game.py
lll.py
0 → 100644
View file @
29a68ebf
void
gotoxy
(
int
x
,
int
y
)
//
位置函数
{
COORD
pos
;
pos
.
X
=
2
*
x
;
pos
.
Y
=
y
;
SetConsoleCursorPosition
(
GetStdHandle
(
STD_OUTPUT_HANDLE
),
pos
);
}
void
color
(
int
a
)
//
颜色函数
{
SetConsoleTextAttribute
(
GetStdHandle
(
STD_OUTPUT_HANDLE
),
a
);
}
void
init
(
int
apple
[
2
])
//
初始化函数
(
初始化围墙、显示信息、苹果
)
{
int
i
,
j
;
//
初始化围墙
int
wall
[
N
+
2
][
N
+
2
]
=
{{
0
}};
for
(
i
=
1
;
i
<=
N
;
i
++
)
{
for
(
j
=
1
;
j
<=
N
;
j
++
)
wall
[
i
][
j
]
=
1
;
}
color
(
11
);
for
(
i
=
0
;
i
<
N
+
2
;
i
++
)
{
for
(
j
=
0
;
j
<
N
+
2
;
j
++
)
{
if
(
wall
[
i
][
j
])
cout
<<
"■"
;
else
cout
<<
"□"
;
}
cout
<<
endl
;
}
gotoxy
(
N
+
3
,
1
);
//
显示信息
color
(
20
);
cout
<<
"按 W S A D 移动方向"
<<
endl
;
gotoxy
(
N
+
3
,
2
);
color
(
20
);
cout
<<
"按任意键暂停"
<<
endl
;
gotoxy
(
N
+
3
,
3
);
color
(
20
);
cout
<<
"得分:"
<<
endl
;
apple
[
0
]
=
rand
()
%
N
+
1
;
//
苹果
apple
[
1
]
=
rand
()
%
N
+
1
;
gotoxy
(
apple
[
0
],
apple
[
1
]);
color
(
12
);
cout
<<
"●"
<<
endl
;
}
int
main
()
{
int
i
,
j
;
int
**
snake
=
NULL
;
int
apple
[
2
];
int
score
=
0
;
int
tail
[
2
];
int
len
=
3
;
char
ch
=
'p'
;
srand
((
unsigned
)
time
(
NULL
));
init
(
apple
);
snake
=
(
int
**
)
realloc
(
snake
,
sizeof
(
int
*
)
*
len
);
for
(
i
=
0
;
i
<
len
;
i
++
)
snake
[
i
]
=
(
int
*
)
malloc
(
sizeof
(
int
)
*
2
);
for
(
i
=
0
;
i
<
len
;
i
++
)
{
snake
[
i
][
0
]
=
N
/
2
;
snake
[
i
][
1
]
=
N
/
2
+
i
;
gotoxy
(
snake
[
i
][
0
],
snake
[
i
][
1
]);
color
(
14
);
cout
<<
"★"
<<
endl
;
}
while
(
1
)
//
进入消息循环
{
tail
[
0
]
=
snake
[
len
-
1
][
0
];
tail
[
1
]
=
snake
[
len
-
1
][
1
];
gotoxy
(
tail
[
0
],
tail
[
1
]);
color
(
11
);
cout
<<
"■"
<<
endl
;
for
(
i
=
len
-
1
;
i
>
0
;
i
--
)
{
snake
[
i
][
0
]
=
snake
[
i
-
1
][
0
];
snake
[
i
][
1
]
=
snake
[
i
-
1
][
1
];
gotoxy
(
snake
[
i
][
0
],
snake
[
i
][
1
]);
color
(
14
);
cout
<<
"★"
<<
endl
;
}
if
(
kbhit
())
{
gotoxy
(
0
,
N
+
2
);
ch
=
getche
();
}
switch
(
ch
)
{
case
'w'
:
snake
[
0
][
1
]
--
;
break
;
case
's'
:
snake
[
0
][
1
]
++
;
break
;
case
'a'
:
snake
[
0
][
0
]
--
;
break
;
case
'd'
:
snake
[
0
][
0
]
++
;
break
;
default
:
break
;
}
gotoxy
(
snake
[
0
][
0
],
snake
[
0
][
1
]);
color
(
14
);
cout
<<
"★"
<<
endl
;
Sleep
(
abs
(
200
-
0.5
*
score
));
if
(
snake
[
0
][
0
]
==
apple
[
0
]
&&
snake
[
0
][
1
]
==
apple
[
1
])
//
吃掉苹果后蛇分数加
1
,蛇长加
1
{
score
++
;
len
++
;
snake
=
(
int
**
)
realloc
(
snake
,
sizeof
(
int
*
)
*
len
);
snake
[
len
-
1
]
=
(
int
*
)
malloc
(
sizeof
(
int
)
*
2
);
apple
[
0
]
=
rand
()
%
N
+
1
;
apple
[
1
]
=
rand
()
%
N
+
1
;
gotoxy
(
apple
[
0
],
apple
[
1
]);
color
(
12
);
cout
<<
"●"
<<
endl
;
gotoxy
(
N
+
5
,
3
);
color
(
20
);
co
\ No newline at end of file
my_game.py
View file @
29a68ebf
...
@@ -20,13 +20,28 @@ hero5 = pygame.image.load('hero5.png')
...
@@ -20,13 +20,28 @@ hero5 = pygame.image.load('hero5.png')
hero
=
[
hero1
,
hero2
,
hero3
,
hero4
,
hero5
]
hero
=
[
hero1
,
hero2
,
hero3
,
hero4
,
hero5
]
index
=
0
index
=
0
jumpState
=
"running"
y
=
400
t
=
40
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
QUIT
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
if
t
>
0
:
y
-=
t
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
if
y
>
400
:
y
+=
5
else
:
jumpState
=
"running"
wukong
=
hero
[
index
]
wukong
=
hero
[
index
]
index
+=
1
index
+=
1
if
index
==
5
:
if
index
==
5
:
...
@@ -35,7 +50,7 @@ while True:
...
@@ -35,7 +50,7 @@ while True:
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
400
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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