From 296566831bd735f1e75a62ab8183b8e48283eeb0 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Wed, 29 Sep 2021 19:58:56 +0800
Subject: [PATCH] save project

---
 my_game.py | 16 ++++++++++++----
 1 file changed, 12 insertions(+), 4 deletions(-)

diff --git a/my_game.py b/my_game.py
index 53f76a3..93b0f79 100644
--- a/my_game.py
+++ b/my_game.py
@@ -6,24 +6,32 @@ pygame.init()  # 初始化
 screen = pygame.display.set_mode((1000, 600))
 FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
 # 载入图片
+pygame.display.set_captian(悟空跑跑)
 background = pygame.image.load('bg.png')    # 背景
 road = pygame.image.load('road.png')      # 路
 stone = pygame.image.load('stone.png')      # 石头
 cacti = pygame.image.load('cacti.png')      # 仙人掌
 apple = pygame.image.load('bush.png')      # 灌木丛
-hero = pygame.image.load('hero1.png')
+hero = [pygame.image.load('hero1.png'),
+pygame.image.load('hero2.png'),
+pygame.image.load('hero3.png'),
+pygame.image.load('hero4.png'),
+pygame.image.load('hero5.png')]
 index = 0 
-
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
             # 接收到退出事件后退出程序
             exit()
-
+wakong=heor[index]
+index+=1
+index==5:
+    ifdex=0
+index
     # 将背景图画上去
     screen.blit(background, (0, 0))
     screen.blit(road, (0, 500))
-    screen.blit(hero, (150, 400))
+    screen.blit(wukong, (150, 400))
     # 刷新画面
     pygame.display.update()
     FPS.tick(60)
\ No newline at end of file
--
libgit2 0.25.0