From 296566831bd735f1e75a62ab8183b8e48283eeb0 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Wed, 29 Sep 2021 19:58:56 +0800 Subject: [PATCH] save project --- my_game.py | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) diff --git a/my_game.py b/my_game.py index 53f76a3..93b0f79 100644 --- a/my_game.py +++ b/my_game.py @@ -6,24 +6,32 @@ pygame.init() # 初始化 screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 载入图片 +pygame.display.set_captian(悟空跑跑) background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 apple = pygame.image.load('bush.png') # 灌木丛 -hero = pygame.image.load('hero1.png') +hero = [pygame.image.load('hero1.png'), +pygame.image.load('hero2.png'), +pygame.image.load('hero3.png'), +pygame.image.load('hero4.png'), +pygame.image.load('hero5.png')] index = 0 - while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() - +wakong=heor[index] +index+=1 +index==5: + ifdex=0 +index # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) - screen.blit(hero, (150, 400)) + screen.blit(wukong, (150, 400)) # 刷新画面 pygame.display.update() FPS.tick(60) \ No newline at end of file -- libgit2 0.25.0