Commit 26ee8c67 by BellCodeEditor

auto save

parent 1ba93b08
Showing with 23 additions and 2 deletions
......@@ -13,6 +13,7 @@ class Block(pygame.sprite.Sprite):
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
......@@ -34,6 +35,9 @@ stone = pygame.image.load('stone.png')
cacti = pygame.image.load('cacti.png')
bush = pygame.image.load('bush.png')
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',18)
#score_audio = pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
......@@ -41,6 +45,9 @@ t = 30
road_x = 0
bg_x = 0
time = 0
score = 0
speed = 8
old_score = 0
gamestate = True
block_list = pygame.sprite.Group()
......@@ -55,6 +62,8 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 + score//3
wukong = Player(hero[index])
if jumpState == "runing":
index += 1
......@@ -82,7 +91,7 @@ while True:
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
road_x -= speed
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500))
......@@ -97,7 +106,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -105,6 +114,17 @@ while True:
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
#if score > old_score:
#score_audio.play()
#old_score = score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,0))
screen.blit(scoreSurf,(880,20))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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