Commit 266cc4f2 by BellCodeEditor

auto save

parent a208973f
Showing with 39 additions and 7 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -18,23 +18,54 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpstate = "runing"
t = 25
obstacle = random.choice([apple,cacti,stone])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if
if event.type == locals.KEYDOWN:
if jumpstate == "runing":
if event.key == locals.K_SPACE:
jumpstate = "up"
if jumpstate == "up":
if t > 0:
y -= t
t -= 1
else:
jumpstate = "down"
if jumpstate == "down":
if t <= 25:
y += t
t += 1
else:
jumpstate = "runing"
t = 25
wukong = hero[index]
index += 1
if index == 5:
index = 0
if jumpstate == "runing":
index += 1
if index == 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400))
screen.blit(wukong, (150, y))
if rect.x < 0 - rect.width:
obstacle = random.choice([apple,cacti,stone])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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