Commit 24bcdbfb by BellCodeEditor

save project

parent 3ce53e28
Showing with 14 additions and 4 deletions
...@@ -17,19 +17,29 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png'), ...@@ -17,19 +17,29 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
y=400
index = 0 index = 0
j="runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
j='up'
if j=='up':
if y>150:
y-=25
else:
j='down'
if j=='down':
if y<400:
y+=25
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero[index], (150, 400)) screen.blit(hero[index], (150, y ))
index+=1 index+=1
if index>4: if index>4:
index=0 index=0
......
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