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Commit
23811777
authored
3 years ago
by
BellCodeEditor
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my_game.py
my_game.py
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23811777
import
pygame
from
pygame
import
locals
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"牛马纸张游戏"
)
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
y
=
400
state
=
"running"
t
=
30
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
state
==
"running"
:
if
event
.
key
==
locals
.
K_SPACE
:
state
=
"up"
if
state
==
"up"
:
if
t
>
0
:
y
-=
t
t
-=
2
else
:
state
=
"down"
if
state
==
"down"
:
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
state
=
"running"
t
=
30
wukong
=
hero
[
index
]
if
state
==
"running"
:
index
+=
1
if
index
==
5
:
index
=
1
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
50
)
\ No newline at end of file
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