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Commit
232153ff
authored
Sep 10, 2023
by
BellCodeEditor
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Heaven.ogg
score.txt
wukong.py
Heaven.ogg
0 → 100644
View file @
232153ff
File added
score.txt
View file @
232153ff
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
{"第1名": 6, "第2名": 4, "第3名": 4}
\ No newline at end of file
wukong.py
0 → 100644
View file @
232153ff
import
pygame
import
random
import
json
from
pygame
import
locals
pygame
.
init
()
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
pygame
.
display
.
set_caption
(
"悟空跑酷"
)
#设置窗口标题
fps
=
pygame
.
time
.
Clock
()
bg
=
pygame
.
image
.
load
(
'bg.png'
)
bush
=
pygame
.
image
.
load
(
'bush.png'
)
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
road
=
pygame
.
image
.
load
(
'road.png'
)
stone
=
pygame
.
image
.
load
(
'stone.png'
)
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
18
)
#字体对象
#sound=pygame.mixer.Sound('Heaven.ogg')#音效对象
with
open
(
'score.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
content
=
f
.
read
()
record
=
json
.
loads
(
content
)
one
=
record
[
'第1名'
]
two
=
record
[
'第2名'
]
three
=
record
[
'第3名'
]
index
=
0
y
=
400
state
=
"running"
#悟空运动状态
t
=
30
#悟空速度变量
speed
=
0
#障碍物速度
gamestate
=
True
#游戏状态
score
=
0
#分数
#创建障碍物类
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
#障碍物分数
#创建悟空类
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
blocklist
=
pygame
.
sprite
.
Group
()
#创建精灵组
road_x
=
0
bg_x
=
0
time
=
0
#制作时间间隔
while
1
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
state
==
"running"
:
if
event
.
key
==
locals
.
K_SPACE
:
state
=
"up"
speed
=
8
+
score
//
3
#每次增加3分,速度加1
wukong
=
Player
(
hero
[
index
])
#悟空造型
if
state
==
"running"
:
#悟空切换造型
index
+=
1
if
index
>=
5
:
index
=
0
if
gamestate
==
True
:
if
state
==
"up"
:
#向上模式
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
else
:
state
=
"down"
#向下模式
if
state
==
"down"
:
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
state
=
"running"
#跑步模式
t
=
30
bg_x
-=
1
if
bg_x
<=-
1000
:
bg_x
=
0
screen
.
blit
(
bg
,(
bg_x
,
0
))
#背景
road_x
-=
speed
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,(
road_x
,
500
))
#道路
screen
.
blit
(
wukong
.
image
,(
150
,
y
))
#悟空
time
+=
1
if
time
>=
60
:
#1秒产生一个随机数,如果随机数>20,就创建一个精灵
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
zhangai
=
Block
(
bush
,
cacti
,
stone
)
#创建障碍物精灵
blocklist
.
add
(
zhangai
)
for
sprite
in
blocklist
:
#遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
#删除精灵
if
pygame
.
sprite
.
collide_rect
(
sprite
,
wukong
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
450
,
250
))
gamestate
=
False
#更新名次
if
score
>
three
:
if
score
>
one
:
record
[
'第1名'
]
=
score
record
[
'第2名'
]
=
one
record
[
'第3名'
]
=
two
elif
score
>
two
:
record
[
'第2名'
]
=
score
record
[
'第3名'
]
=
two
else
:
record
[
'第3名'
]
=
score
record
=
json
.
dumps
(
record
,
ensure_ascii
=
False
)
with
open
(
'score.txt'
,
'w'
,
encoding
=
'utf-8'
)
as
s
:
s
.
write
(
record
)
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
#sound.play()
#文字绘制
scoretext
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
1
,(
255
,
255
,
255
))
screen
.
blit
(
scoretext
,(
880
,
20
))
scoretext
=
basic_font
.
render
(
"第1名:"
+
str
(
one
),
1
,(
255
,
255
,
255
))
screen
.
blit
(
scoretext
,(
880
,
50
))
scoretext
=
basic_font
.
render
(
"第2名:"
+
str
(
two
),
1
,(
255
,
255
,
255
))
screen
.
blit
(
scoretext
,(
880
,
80
))
scoretext
=
basic_font
.
render
(
"第3名:"
+
str
(
three
),
1
,(
255
,
255
,
255
))
screen
.
blit
(
scoretext
,(
880
,
110
))
pygame
.
display
.
update
()
fps
.
tick
(
60
)
\ No newline at end of file
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