Commit 2205a993 by BellCodeEditor

save project

parent c8955188
Showing with 17 additions and 10 deletions
...@@ -20,31 +20,38 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,31 +20,38 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState = "running" jumpState = "running"
y = 400 y = 400
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpState == "running":
jumpState = "up" if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": if jumpState == "up":
if y > 150: if t > 0:
y -= 5 y -= t
t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": if jumpState == "down":
if y < 480: if t <= 30:
y += 5 y += t
t += 2
else: else:
jumpState = "running" jumpState = "running"
t = 30
# 将背景图画上去 # 将背景图画上去
wukong = hero[index] wukong = hero[index]
index += 1 if jumpState == "running":
if index ==5: index += 1
index = 0 if index ==5:
index = 0
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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