Commit 2096d0a5 by BellCodeEditor

save project

parent 8bcf3a76
Showing with 13 additions and 8 deletions
...@@ -19,6 +19,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,6 +19,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpstate = "runing" jumpstate = "runing"
y = 400 y = 400
v = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -26,21 +27,25 @@ while True: ...@@ -26,21 +27,25 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpstate == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpstate = "up" jumpstate == "up"
if jumpstate == "up": if jumpstate == "up":
if y > 150: if v > 0:
y -= 5 y -= t
v -= 2
else: else:
jumpstate = "down" jumpstate = "down"
if jumpstate == "down": if jumpstate == "down":
if y < 400: if v < 30:
y +=5 y += t
v += 2
else: else:
jumpstate = "runing" jumpstate = "runing"
wukong = hero[index] wukong = hero[index]
index+=1 if jumpstate == "runing":
index += 1
if index == 5: if index == 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
...@@ -49,4 +54,4 @@ while True: ...@@ -49,4 +54,4 @@ while True:
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(111) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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