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Commit 2096d0a5 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 8bcf3a76 c237087l1405p473a14327/wx806676
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Showing with 18 additions and 13 deletions
  • my_game.py
my_game.py
View file @ 2096d0a5
......@@ -18,35 +18,40 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png'),]
index = 0
jumpstate = "runing"
y = 400
y = 400
v = 30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpstate = "up"
if event.type == locals.KEYDOWN:
if jumpstate == "runing":
if event.key == locals.K_SPACE:
jumpstate == "up"
if jumpstate == "up":
if y > 150:
y -= 5
if v > 0:
y -= t
v -= 2
else:
jumpstate = "down"
if jumpstate == "down":
if y < 400:
y +=5
if v < 30:
y += t
v += 2
else:
jumpstate = "runing"
wukong = hero[index]
index+=1
if index == 5:
index = 0
if jumpstate == "runing":
index += 1
if index == 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(111)
\ No newline at end of file
FPS.tick(60)
\ No newline at end of file
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