Commit 20525c2b by BellCodeEditor

auto save

parent 7637a3b8
Showing with 44 additions and 14 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -11,7 +12,7 @@ pygame.display.set_caption("悟空酷跑") ...@@ -11,7 +12,7 @@ pygame.display.set_caption("悟空酷跑")
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cactic = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
...@@ -21,40 +22,69 @@ hero = [pygame.image.load('hero1.png'), ...@@ -21,40 +22,69 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400
t=30 t = 30
b=random.choice([stone,cactic,apple])
rect=b.get_rect()
rect.x=1000
rect.y=500-rect.height
road_x=0
bg_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState=="runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳 if jumpState == "up": # 起跳
if t>0: if t > 0:
y -= t y -= t
t-=2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落
if jumpState == "down": # 起跳 if t <= 30:
if t < 30:
y += t y += t
t+=2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t = 30
wukong = hero[index] wukong = hero[index]
if jumpState=="runing": if jumpState == "runing":
index += 1 index += 1
if index == 5: if index == 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) bg_x-=80
screen.blit(road, (0, 500)) if bg_x<-1000:
bg_x=10
screen.blit(background, (bg_x, 0))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
rect.x-=100
if rect.x<0-rect.width:
b=random.choice([apple,stone,cactic])
rect=b.get_rect()
rect.x=1000
rect.y=500-rect.height
screen.blit(b,(rect.x,rect.y))
road_x-=10
if road_x<-1000:
road_x=0
screen.blit(road,(road_x, 500))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(60)
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