Commit 20525c2b by BellCodeEditor

auto save

parent 7637a3b8
Showing with 47 additions and 17 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
......@@ -11,7 +12,7 @@ pygame.display.set_caption("悟空酷跑")
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
cactic = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
......@@ -21,40 +22,69 @@ hero = [pygame.image.load('hero1.png'),
index = 0
jumpState = "runing"
y = 400
t=30
t = 30
b=random.choice([stone,cactic,apple])
rect=b.get_rect()
rect.x=1000
rect.y=500-rect.height
road_x=0
bg_x=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState=="runing":
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳
if t>0:
if jumpState == "up": # 起跳
if t > 0:
y -= t
t-=2
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 起跳
if t < 30:
jumpState = "down"
if jumpState == "down": # 降落
if t <= 30:
y += t
t+=2
t += 2
else:
jumpState = "runing"
t = 30
wukong = hero[index]
if jumpState=="runing":
if jumpState == "runing":
index += 1
if index == 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
bg_x-=80
if bg_x<-1000:
bg_x=10
screen.blit(background, (bg_x, 0))
screen.blit(wukong, (150, y))
rect.x-=100
if rect.x<0-rect.width:
b=random.choice([apple,stone,cactic])
rect=b.get_rect()
rect.x=1000
rect.y=500-rect.height
screen.blit(b,(rect.x,rect.y))
road_x-=10
if road_x<-1000:
road_x=0
screen.blit(road,(road_x, 500))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
FPS.tick(60)
\ No newline at end of file
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