Commit 1ec5dcd6 by BellCodeEditor

save project

parent 022ec8df
Showing with 42 additions and 19 deletions
import pygame
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
pygame.init()
pygame.display.set_caption('悟空酷跑')
screen = pygame.display.set_mode((1000,600))
bg = pygame.image.load('bg.png')
bush = pygame.image.load('bush.png')
cacti = pygame.image.load('cacti.png')
gameover = pygame.image.load('gameover.png')
road = pygame.image.load('road.png')
stone = pygame.image.load('stone.png')
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
pygame.display.set_icon(bush)
fps = pygame.time.Clock()
index = 0
jumpstate = 'running'
y = 400
t
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpstate = 'up'
wukong = hero[int(index)]
index += 0.25
while index >= 5:
index -= 5
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
# 刷新画面
if jumpstate == 'up':
if y > 150:
y -= 10
else:
jumpstate = 'down'
if jumpstate == 'down':
if y < 400:
y += 10
else:
jumpstate = 'running'
screen.blit(bg,(0,0))
screen.blit(wukong,(150,y))
screen.blit(road,(0,500))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
fps.tick(60)
\ No newline at end of file
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