Commit 1ec5dcd6 by BellCodeEditor

save project

parent 022ec8df
Showing with 53 additions and 30 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init()
# 创建一个窗口 pygame.display.set_caption('悟空酷跑')
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) screen = pygame.display.set_mode((1000,600))
# 载入图片 bg = pygame.image.load('bg.png')
background = pygame.image.load('bg.png') # 背景 bush = pygame.image.load('bush.png')
road = pygame.image.load('road.png') # 路 cacti = pygame.image.load('cacti.png')
stone = pygame.image.load('stone.png') # 石头 gameover = pygame.image.load('gameover.png')
cacti = pygame.image.load('cacti.png') # 仙人掌 road = pygame.image.load('road.png')
apple = pygame.image.load('bush.png') # 灌木丛 stone = pygame.image.load('stone.png')
hero = pygame.image.load('hero1.png') hero = [pygame.image.load('hero1.png'),
index = 0 pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
while True: pygame.image.load('hero4.png'),
for event in pygame.event.get(): pygame.image.load('hero5.png')]
if event.type == locals.QUIT: pygame.display.set_icon(bush)
# 接收到退出事件后退出程序 fps = pygame.time.Clock()
exit() index = 0
jumpstate = 'running'
# 将背景图画上去 y = 400
screen.blit(background, (0, 0)) t
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) while True:
# 刷新画面 for event in pygame.event.get():
pygame.display.update() if event.type == locals.QUIT:
FPS.tick(60) exit()
\ No newline at end of file if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpstate = 'up'
wukong = hero[int(index)]
index += 0.25
while index >= 5:
index -= 5
if jumpstate == 'up':
if y > 150:
y -= 10
else:
jumpstate = 'down'
if jumpstate == 'down':
if y < 400:
y += 10
else:
jumpstate = 'running'
screen.blit(bg,(0,0))
screen.blit(wukong,(150,y))
screen.blit(road,(0,500))
pygame.display.update()
fps.tick(60)
\ No newline at end of file
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