Commit 1df2a862 by BellCodeEditor

save project

parent 31adf8f1
Showing with 26 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -21,12 +22,18 @@ index = 0 ...@@ -21,12 +22,18 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
...@@ -45,6 +52,7 @@ while True: ...@@ -45,6 +52,7 @@ while True:
t = 30 t = 30
wukong = hero[index] wukong = hero[index]
if jumpState == "runing":
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
...@@ -52,6 +60,11 @@ while True: ...@@ -52,6 +60,11 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
stone_x -= 5
screen.blit(stone,(stone_x, 400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
import pygame
cacti= pygame.image.load('cacti.png')
rect = cacti.get_rect()
print(rect)
print(rect.x)
print(rect.y)
print(rect.width)
print(rect.height)
\ No newline at end of file
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