Commit 1dc50c6b by BellCodeEditor

save project

parent 05e331bb
Showing with 37 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -16,23 +17,54 @@ hero = [pygame.image.load('hero1.png'), ...@@ -16,23 +17,54 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
jumpstate='runing'
index = 0 index = 0
jumpstate='runing'
y=400
t=30
obstacle=random.choice([stone,cacti,apple])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if jumpstate=='runing':
if event.key == locals.K_SPACE:
jumpstate = 'up'
if jumpstate == 'up':
if t>=0:
y-=t
t-=2
else:
jumpstate = 'down'
t=0
if jumpstate == 'down':
if t<=30:
y+=t
t+=2
else:
jumpstate='runing'
t=30
wukong=hero[index] wukong=hero[index]
if jumpstate=='runing':
index+=1 index+=1
if index>=5: if index>=5:
index=0 index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
if rect.x<=0-rect.width:
obsctacle=random.choice([stone,cacti,apple])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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