Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson7_diy1
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
1ba93b08
authored
Sep 02, 2023
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
auto save
parent
801a2d62
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
111 additions
and
0 deletions
w.py
w.py
0 → 100644
View file @
1ba93b08
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
road
=
pygame
.
image
.
load
(
'road.png'
)
stone
=
pygame
.
image
.
load
(
'stone.png'
)
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
bush
=
pygame
.
image
.
load
(
'bush.png'
)
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
y
=
400
jumpState
=
"runing"
t
=
30
road_x
=
0
bg_x
=
0
time
=
0
gamestate
=
True
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
index
+=
1
if
index
>=
5
:
index
=
0
if
gamestate
==
True
:
if
jumpState
==
"up"
:
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
bg_x
-=
1
if
bg_x
<=
-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=
-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment