Commit 1b5ff0dd by BellCodeEditor

save project

parent b00b7361
Showing with 6 additions and 3 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -11,9 +11,12 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,9 +11,12 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero =[ pygame.image.load('hero1.png') ,pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero =[ pygame.image.load('hero1.png') ,pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
random.choice([bush,cacti,stone])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
index = 0 index = 0
y=400 y=400
jumpState="running" jumpState="running"
......
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