Commit 181d6acd by BellCodeEditor

save project

parent be97a4a6
Showing with 5 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -23,6 +23,7 @@ wukong=hero[index] ...@@ -23,6 +23,7 @@ wukong=hero[index]
jumpState='running' jumpState='running'
y=400 y=400
i=30 i=30
obstacle=random.choice([])
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -39,18 +40,18 @@ while True: ...@@ -39,18 +40,18 @@ while True:
wukong=hero[index] wukong=hero[index]
if jumpState=='up': if jumpState=='up':
if y>150: if i>0:
y-=i y-=i
i-=2 i-=2
else: else:
jumpState='down' jumpState='down'
i=30 i=30
if jumpState=='down': if jumpState=='down':
if y<400: if i>0:
y+=i y+=i
i-=2 i-=2
else: else:
jumpState=='running' jumpState='running'
i=30 i=30
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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