Commit 17ee0791 by BellCodeEditor

save project

parent 0e0b1f87
Showing with 21 additions and 2 deletions
...@@ -14,13 +14,31 @@ apple = pygame.image.load('bush.png') # 灌木丛 ...@@ -14,13 +14,31 @@ apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'), hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),pygame.image.load('hero4.png'), pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),
pygame.image.load('hero5.png') pygame.image.load('hero5.png')
index = 0 index = 0
jumpState = "runing"
y = 400
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if y > 150:
y -=5
else:
jumpState = "down"
if jumpState == "down":
if y <400:
y +=5
else:
jumpState = "up"
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index == 5: if index == 5:
...@@ -32,7 +50,7 @@ while True: ...@@ -32,7 +50,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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