Commit 14972141 by BellCodeEditor

auto save

parent c2761548
Showing with 46 additions and 7 deletions
...@@ -18,20 +18,59 @@ hero =[ pygame.image.load('hero1.png'), ...@@ -18,20 +18,59 @@ hero =[ pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400
state="runing"
t=30
stone_x=1000
while True: while True:
#screen.blit(background, (0, 0))
#screen.blit(road, (0, 500))
#screen.blit(hero[0], (150, y))
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
index+=1
if index>len(hero)-1:
index=0 if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
state="up"
if state=="up":
#screen.blit(hero[0], (150, y))
if t>0:
y-=t
t-=2
else:
state="down"
if state=="down":
#screen.blit(hero[0], (150, y))
if t<=30:
y+=t
t+=2
else:
state="runing"
y=400
t=30
hh=hero[index] hh=hero[index]
if state=="runing":
index+=1
if index>len(hero)-1:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hh, (150, 400)) screen.blit(hh, (150, y))
stone_x-=5
screen.blit(stone, (stone_x, 400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(6) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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