Commit 12a89eaf by BellCodeEditor

save project

parent 0934124a
Showing with 3 additions and 60 deletions
import pygame for i in pange(10):
from pygame import locals pri
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pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
#FPS = pygame.display.set_mode((1000,600))
pygame.display.set_caption("马博士跑路")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpState = "runing"
y = 400
t=30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if t > 0:
y -=t
t-=2
else:
jumpState = "down"
if jumpState == "down":
if t < 30:
y +=t
t +=2
else:
jumpState = "runing"
t = 30
wukong = hero[index]
index += 1
if index == 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road,(0, 500))
screen.blit(wukong,(150, y))
# 刷新画面
pygame.display.update()
#FPS.tick(60)
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