From 12320944cded987f0bbe7158a2ad1f6073718be5 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 20 May 2023 12:23:32 +0800
Subject: [PATCH] save project

---
 my_game.py | 26 ++++++++++++++++++++------
 1 file changed, 20 insertions(+), 6 deletions(-)

diff --git a/my_game.py b/my_game.py
index b77e3b5..583793c 100644
--- a/my_game.py
+++ b/my_game.py
@@ -1,6 +1,6 @@
 import pygame
 from pygame import locals
-
+import random
 
 pygame.init()  # 初始化
 # 创建一个窗口
@@ -14,7 +14,7 @@ background = pygame.image.load('bg.png')    # 背景
 road = pygame.image.load('road.png')      # 路
 stone = pygame.image.load('stone.png')      # 石头
 cacti = pygame.image.load('cacti.png')      # 仙人掌
-apple = pygame.image.load('bush.png')      # 灌木丛
+bush = pygame.image.load('bush.png')      # 灌木丛
 hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero2.png'),
         pygame.image.load('hero3.png'),
@@ -22,8 +22,11 @@ hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero5.png'),]
 index = 0 
 jumpState = "rening"
-y = 400
 t = 30
+obstacle = random.choice([bush,stone,cacti])
+rect = obstacle.get_rect()
+rect.x = 1000
+rect.y = 500 - rect.height
 
 while True:
     for event in pygame.event.get():
@@ -39,23 +42,34 @@ while True:
             t -=2
         else:
             jumpState = "down"
+            y = 150
+            t = 0
     if jumpState == "down":
         if t <= 30:
             y += t
+            t += 2
         else:
             jumpState = "running"
             t = 30
+            y = 400
 
     wukong = hero[index]
     if jumpState == "running":
-    index += 1
-    if index == 5:
-        index = 0
+        index += 1
+        if index == 5:
+         index = 0
 
     # 将背景图画上去
     screen.blit(background, (0, 0))
     screen.blit(road, (0, 500))
     screen.blit(wukong, (150, y))
+    if rect.x <= 0-rect.width:
+        obstacle = random.choice([bush,stone,cacti])
+        rect = obstacle.get_rect()
+        rect.x = 1000
+        rect.y = 500 - rect.height
+    rect.x -= 8
+    screen.blit(obstacle,(rect.x,rect.y))
     # 刷新画面
     pygame.display.update()
     FPS.tick(60)
\ No newline at end of file
--
libgit2 0.25.0