Commit 110e0c4b by BellCodeEditor

save project

parent 022ec8df
Showing with 62 additions and 4 deletions
import pygame
from pygame import locals
import random
from random import choice
import time
from time import sleep
pygame.init() # 初始化
# 创建一个窗口
......@@ -10,20 +14,73 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0
bush = pygame.image.load('bush.png') # 灌木丛
zhangai=[bush,stone,cacti]
obstacle=choice(zhangai)
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
Hero=[pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
t=30
jumpState="running"
pygame.display.set_caption("悟空酷跑")
while True:
for event in pygame.event.get():
print(event)
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if jumpState=="running":
if event.key==locals.K_SPACE:
jumpState="up"
if jumpState=="down":
if t<=30:
y+=t
t+=2
else:
jumpState="running"
t=30
if jumpState=="up":
if t>0:
y-=t
t-=2
else:
jumpState="down"
wukong=Hero[index]
if jumpState=="running":
index+=1
if index>=5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(wukong, (150, y))
if rect.x < 0-rect.width:
zhangai=([bush,stone,casti])
obstacle=choice(zhangai)
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=5
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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