Commit 109f6494 by BellCodeEditor

auto save

parent 0f0e16e3
Showing with 50 additions and 19 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -20,25 +20,18 @@ index = 0 ...@@ -20,25 +20,18 @@ index = 0
pygame.display.set_caption("牛马跑酷") pygame.display.set_caption("牛马跑酷")
y = 400 y = 400
jumpState = "running" jumpState = "runing"
t =30
if jumpState="running":
if y>150:
y-=5
obstacle =random.choice([stone,cacti,apple])
rect =obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
road_x=0
bg_x=0
...@@ -47,14 +40,51 @@ while True: ...@@ -47,14 +40,51 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if jumpState=="runing":
if event.key ==locals.K_SPACE:
jumpState="up"
if jumpState=="up":
if t>0:
y-=t
t-=2
else:
jumpState="down"
if jumpState=="down":
if t<=30:
y+=t
t+=2
else:
jumpState="runing"
t=30
wukong = hero[index] wukong = hero[index]
if jumpState=="runing":
index+=1 index+=1
if index > 4: if index >=5:
index=0 index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) bg_x-=1
screen.blit(road, (0, 500)) if road_x<-1000:
bg_x=0
screen.blit(background, (bg_x, 0))
road_x-=8
if road_x<-1000:
road_x=0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
if rect.x < 0-rect.width:
obstacle =random.choice([stone,cacti,apple])
rect =obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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