diff --git a/my_game.py b/my_game.py
index 53f76a3..c790e6f 100644
--- a/my_game.py
+++ b/my_game.py
@@ -1,29 +1,56 @@
 import pygame
 from pygame import locals
 
+
 pygame.init()  # 初始化
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
 FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+pygame.display.set_caption("悟空酷跑")
 # 载入图片
 background = pygame.image.load('bg.png')    # 背景
 road = pygame.image.load('road.png')      # 路
 stone = pygame.image.load('stone.png')      # 石头
 cacti = pygame.image.load('cacti.png')      # 仙人掌
 apple = pygame.image.load('bush.png')      # 灌木丛
-hero = pygame.image.load('hero1.png')
+hero = [pygame.image.load('hero1.png'),
+        pygame.image.load('hero2.png'),
+        pygame.image.load('hero3.png'),
+        pygame.image.load('hero4.png'),
+        pygame.image.load('hero5.png')]
 index = 0 
+jumpState = "runing"
+y = 400
 
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
             # 接收到退出事件后退出程序
             exit()
+        if event.type == locals.KEYDOWN:
+            if event.key == locals.K_SPACE:
+                jumpState = "up"
+    if jumpState == "up":       # 起跳
+        if y > 150:
+            y -= 5
+        else:
+            jumpState = "down"
+
+    if jumpState == "down":     # 起跳
+        if y < 400:
+            y += 5
+        else:
+            jumpState = "runing"
+
+    wukong = hero[index]  
+    index += 1
+    if index == 5:
+        index = 0
 
     # 将背景图画上去
     screen.blit(background, (0, 0))
     screen.blit(road, (0, 500))
-    screen.blit(hero, (150, 400))
+    screen.blit(wukong, (150, y))
     # 刷新画面
     pygame.display.update()
-    FPS.tick(60)
\ No newline at end of file
+    FPS.tick(30)