Commit 0c073748 by BellCodeEditor

save project

parent 2422e16e
Showing with 15 additions and 2 deletions
...@@ -19,21 +19,34 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,21 +19,34 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png'),] pygame.image.load('hero5.png'),]
index = 0 index = 0
y = 400 y = 400
jumpstate = 'runing'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpstate = 'UP'
if jumpstate == 'UP':
if y > 150:
y -= 5
else:
jumpstate = 'down'
if jumpstate == 'down':
if y < 400:
y += 5
else:
jumpstate = 'runing'
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index ==4: if index ==4:
index = 0 index = 0
if y > 150:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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