Commit 0b48ac0e by BellCodeEditor

auto save

parent 911925dd
Showing with 3 additions and 51 deletions
import pygame import pygame
from pygame import locals form pygame import locals
pygame.init() # 初始化 screen pygame.display.set_mode((1000,600))
# 创建一个窗口 pygame.display.set_caption("bellcose")
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.display.set_mode((1000,600))
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png')
pygame.image.load('hero2.png')
pygame.image.load('hero3.png')
pygame.image.load('hero4.png')
pygame.image.load('hero5.png')]
index = 0
jumpState = "runing"
y = 400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
\ No newline at end of file
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up"
if y > 150:
y -=5
else:
jumpState = "down"
if jumpState == "down"
if y < 400:
y +=5
else:
jumpState = "runing"
wukong = hero[index]
index += 1
if index == 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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