Commit 0a618c05 by BellCodeEditor

auto save

parent 555886d6
Showing with 18 additions and 3 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -17,9 +19,13 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpState = "runing"
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
......@@ -47,13 +53,21 @@ while True:
wukong = hero[index]
if jumpState =="runing":
index += 1
if index == 5:
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
#screen.blit(stone,(stone_x,400))
screen.blit(stone,(stone_x,400))
if rect.x <= 0 rect.width:
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x = 8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
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