Commit 09395226 by BellCodeEditor

save project

parent bae938cb
Showing with 10 additions and 6 deletions
......@@ -6,7 +6,7 @@ pygame.init() # 初始化
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
pygame.display.set_caption('符与堂是sb')#展示窗口标题
pygame.display.set_caption('tm的老符是sb(也是sz,还是个wc人) sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb')#展示窗口标题
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
......@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'),
index_1 = 0
y = 400
jumState = "runing"
t=30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -27,18 +28,21 @@ while True:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
if y >= 400:
jumState = "up"
if jumState == "up":
if y >= 150:
y -= 5
if t >0:
y -= t
t -= 2 # t= 28 26 24 0
else:
jumState = "down"
if jumState == "down":
if y <=400:
y += 5
if t<=30:
y += t
t += 2
else:
jumState = "runing"
t=30
wukong=hero[index_1]
index_1+=1
if index_1 ==5:
......
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