Commit 08a069bb by BellCodeEditor

save project

parent b6f5a556
Showing with 22 additions and 5 deletions
...@@ -18,22 +18,38 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,22 +18,38 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpstate = 'runing'
y = 400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpstate ='up'
if jumpstate == 'up':
if y >150:
y -= 5
else:
jumpstate = 'down'
if jumpstate == 'down':
if y<400:
y += 5
else:
jumpstate = 'runing'
wukong = hero[index] wukong = hero[index]
index += 1 if jumpstate == 'runing':
if index == 5: index += 1
index = 1 if index == 5:
index = 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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