Commit 07c8f999 by BellCodeEditor

save project

parent 24d129cb
Showing with 9 additions and 6 deletions
...@@ -19,7 +19,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,7 +19,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y=400 y=400
jump5tate="runing" jumpState="runing"
t=30 t=30
...@@ -29,16 +29,17 @@ while True: ...@@ -29,16 +29,17 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if jumpState =="runing":
jumpState ="up" if event.key==locals.K_SPACE:
jumpState ="up"
if jumpState =="up": if jumpState == "up":
if y>0: if y>0:
y-=t y-=t
t-=2 t-=2
else: else:
jump5tate="down" jumpState="down"
if jumpState =="down": if jumpState =="down":
if y<=30: if y<=30:
y+=t y+=t
...@@ -49,13 +50,14 @@ while True: ...@@ -49,13 +50,14 @@ while True:
wukong=hero[index] wukong=hero[index]
if jumpState =="runing":
index+=1 index+=1
if index>=5: if index>=5:
index=0 index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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