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Commit
0720b35e
authored
2 years ago
by
BellCodeEditor
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parent
7f94f029
c202710l1405p256a14327/wx192352
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1 changed file
with
9 additions
and
2 deletions
my_game.py
my_game.py
View file @
0720b35e
...
@@ -11,7 +11,12 @@ road = pygame.image.load('road.png') # 路
...
@@ -11,7 +11,12 @@ road = pygame.image.load('road.png') # 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
pygame
.
image
.
load
(
'hero1.png'
)
hero1
=
pygame
.
image
.
load
(
'hero1.png'
)
hero2
=
pygame
.
image
.
load
(
'hero2.png'
)
hero3
=
pygame
.
image
.
load
(
'hero3.png'
)
hero4
=
pygame
.
image
.
load
(
'hero4.png'
)
hero5
=
pygame
.
image
.
load
(
'hero5.png'
)
hero
=
[
hero1
,
hero2
,
hero3
,
hero4
,
hero5
]
index
=
0
index
=
0
while
True
:
while
True
:
...
@@ -23,7 +28,9 @@ while True:
...
@@ -23,7 +28,9 @@ while True:
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
hero
,
(
150
,
400
))
for
i
in
range
(
len
(
hero
)):
screen
.
blit
(
hero
[
index
],
(
150
,
400
))
index
+=
1
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
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