Commit 0353a9db by BellCodeEditor

auto save

parent cfe1e9f0
Showing with 89 additions and 2 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
#设置游戏窗口
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
#定义重力因素变量
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
#判断按键被按下事件
if jumpState == "runing": #判断悟空状态为跑步状态才可以起跳
if event.key == locals.K_SPACE:
jumpState = "up"
#判断状态为上则上升,为下则下降,否则为跑步状态
if jumpState == "up":
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down":
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t = 30
#悟空造型
wukong = hero[index]
if jumpState == "runing": #跑步状态下
index += 1
if index == 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
#判断障碍物消失
if rect.x <= 0-rect.width:
#创建障碍物对象
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
#向左移动
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
C:\Users\User\Documents\pygame_lesson7_diy1\P2_3.py
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......@@ -5,6 +5,7 @@ pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
......@@ -27,4 +28,4 @@ while True:
# 刷新画面
pygame.display.update()
FPS.tick(60)
C:\Users\User\Documents\pygame_lesson7_diy1\my_game.py
\ No newline at end of file
\ No newline at end of file
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